Build construction system
The visual phase-building system for placing and constructing objects in the RTS demo.
System implementation by Mateusz Zych · game visuals by the project team
Open video ↗ (opens in a new tab)Strategy / Demo
A complete playable demo level, with construction phases, dialogue integration, campaign flow, AI encounters and quest progression.
Technical Level Designer / Lead Level Designer / Scripter
Madmind Studio S.A.
2024
Demo level — gameplay and mission objectives
01 / 07Portfolio capture supplied by Mateusz Zych. My contributions are documented below.
Behind the game
I built a complete demo level from initial blockout to final playable state, connecting construction, dialogue, encounters and mission progression into the full demo campaign.
I owned the full demo level from the initial blockout to its final playable state.
I created a visual phase-building system for placing and constructing objects in an RTS context.
I managed encounters across the demo to support its pacing and difficulty.