Explore project
Japanese
Drift Master
Co-Lead Technical Level Designer / Artist
Technical world implementation, rendering optimization and editor tools for an open-world driving game.
View gallery & my workMy contribution
- Implemented world features with the level design team: roads, splines, points of interest and gameplay props.
- Profiled CPU/GPU bottlenecks and optimized materials, shadows, instancing and streaming.
- Built Blueprint and editor tools to reduce manual setup for artists and designers.
- Created and tuned graphics presets from Low to Epic.
- Resolved lighting, LOD, texture streaming and collision issues with environment and vehicle teams.
- Coordinated technical art priorities and task handovers with the Lead.





