MZ.
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Strategy / Demo

Agony: Lords of Hell.

A complete playable demo level, with construction phases, dialogue integration, campaign flow, AI encounters and quest progression.

My role

Technical Level Designer / Lead Level Designer / Scripter

Studio

Madmind Studio S.A.

Year

2024

My work in motion

Feature demos

Build construction system

The visual phase-building system for placing and constructing objects in the RTS demo.

System implementation by Mateusz Zych · game visuals by the project team

Open video (opens in a new tab)

Behind the game

My contribution

I built a complete demo level from initial blockout to final playable state, connecting construction, dialogue, encounters and mission progression into the full demo campaign.

01

Demo level & campaign

I owned the full demo level from the initial blockout to its final playable state.

  • Implemented the narrative-driven gameplay mode and full demo campaign flow.
  • Implemented the dialogue system: setup, logic and integration with gameplay.
02

Construction & quests

I created a visual phase-building system for placing and constructing objects in an RTS context.

  • Built and maintained mission and quest logic.
  • Connected progression, objectives and state tracking throughout the demo.
03

AI encounters

I managed encounters across the demo to support its pacing and difficulty.

  • AI placement and behavior configuration.
  • Difficulty balancing throughout the playable demo.

Game footage

Official trailers & gameplay