Action / Level design
Succubus. Designed, implemented and scripted 16 of 24 levels — from blockout and environment passes to combat encounters, pacing and final gameplay.
My role Level Designer / Artist / Scripter
Studio Madmind Studio S.A.
Blockout + level artist + scripting
01 / 07 Portfolio capture supplied by Mateusz Zych. My contributions are documented below.
Behind the game
My contribution I owned end-to-end level production in Unreal Engine 4, connecting the way each space looked with how players moved, fought and understood their next objective.
01 Blockout to final I owned end-to-end level production in Unreal Engine 4, taking levels through blockout, iteration and final implementation.
Player flow, pacing, readability and guidance. Environment art passes: composition, set dressing and atmosphere. Visual decisions aligned directly with gameplay and navigation needs. 02 Mission logic & Blueprints I implemented and maintained mission and gameplay logic across the game.
Triggers, scripted events and level-specific systems in Blueprints. Consistent gameplay implementation across the levels I worked on. 03 AI & combat encounters I owned AI gameplay on levels and designed combat scenarios to support the intended pace and challenge.
Enemy placement, encounter behaviors and difficulty balancing. Combat beats, spawn logic, escalation and arena readability. Consistent gameplay across different locations. 04 Level streaming I managed level streaming and organization to support large environments and smooth traversal.
Sub-level structure. Streaming volumes and streaming logic.
The 16 levels Individual contributions Level My work Derelict City Scripting; blockout and flow redesign Mountain of Pleasure Blockout; scripting Arena of Sacred Blood Scripting; redesign The Great Kali Blockout; level art; scripting Slave Bridges Scripting; redesign Forgotten Lair Scripting; redesign; level art The Bridge of Chorts Blockout; scripting Amazon Arena Scripting Mountain of Meat Blockout; scripting Ice Island Blockout; scripting Nimrod’s Palace Blockout; scripting Gladiators’ Arena Blockout; scripting Cathedral of the Red Goddess Blockout; scripting; level art Ruins of the Temple of Torment Scripting; level art A Desert of Forgotten Light Blockout; scripting; level art Kethar’s Workshop Blockout; scripting
Game footage Official trailers & gameplay ▶ Play video ▶ Play video
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