MZ.
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Action / Level design

Succubus.

Designed, implemented and scripted 16 of 24 levels — from blockout and environment passes to combat encounters, pacing and final gameplay.

My role

Level Designer / Artist / Scripter

Studio

Madmind Studio S.A.

Year

2021

Behind the game

My contribution

I owned end-to-end level production in Unreal Engine 4, connecting the way each space looked with how players moved, fought and understood their next objective.

01

Blockout to final

I owned end-to-end level production in Unreal Engine 4, taking levels through blockout, iteration and final implementation.

  • Player flow, pacing, readability and guidance.
  • Environment art passes: composition, set dressing and atmosphere.
  • Visual decisions aligned directly with gameplay and navigation needs.
02

Mission logic & Blueprints

I implemented and maintained mission and gameplay logic across the game.

  • Triggers, scripted events and level-specific systems in Blueprints.
  • Consistent gameplay implementation across the levels I worked on.
03

AI & combat encounters

I owned AI gameplay on levels and designed combat scenarios to support the intended pace and challenge.

  • Enemy placement, encounter behaviors and difficulty balancing.
  • Combat beats, spawn logic, escalation and arena readability.
  • Consistent gameplay across different locations.
04

Level streaming

I managed level streaming and organization to support large environments and smooth traversal.

  • Sub-level structure.
  • Streaming volumes and streaming logic.

The 16 levels

Individual contributions
LevelMy work
Derelict CityScripting; blockout and flow redesign
Mountain of PleasureBlockout; scripting
Arena of Sacred BloodScripting; redesign
The Great KaliBlockout; level art; scripting
Slave BridgesScripting; redesign
Forgotten LairScripting; redesign; level art
The Bridge of ChortsBlockout; scripting
Amazon ArenaScripting
Mountain of MeatBlockout; scripting
Ice IslandBlockout; scripting
Nimrod’s PalaceBlockout; scripting
Gladiators’ ArenaBlockout; scripting
Cathedral of the Red GoddessBlockout; scripting; level art
Ruins of the Temple of TormentScripting; level art
A Desert of Forgotten LightBlockout; scripting; level art
Kethar’s WorkshopBlockout; scripting

Game footage

Official trailers & gameplay