MZ.
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Survival horror

Agony.

A foundation in QA followed by hands-on support for navigation, level scripting and gameplay polish.

My role

Quality Assurance / Level Design support

Studio

Madmind Studio S.A.

Experience

QA: Jul 2017 — Dec 2018 · Later level design support

Behind the game

My contribution

I started in Quality Assurance at Madmind Studio. My later level design contributions to Agony focused on the minimap, small logic and scripting fixes, and gameplay flow.

01

Navigation & level support

I collaborated closely with a programmer on a minimap supporting the needs of level design.

  • Layout readability, point-of-interest markers and player navigation.
  • Minor level logic and scripting adjustments.
  • Trigger fixes and gameplay flow improvements.
02

Quality Assurance

I investigated bugs and helped maintain reliable testing coverage across builds.

  • Reproduction steps, expected and actual behavior, severity and priority, with screenshots, video and logs.
  • QA checklists and test cases for the critical path, UI flows and edge cases.
  • Smoke and sanity tests on new builds.
  • Regression testing of fixes and related systems.

Game footage

Official trailers & gameplay